using System;
using System.Collections.Generic;
using UnityEditor;

namespace IQIGame.Onigao.GamePlay.Editors
{
    public static class GameEditorCommand
    {
        [MenuItem("GameEditor/ClearPlayerPrefs")]
        private static void ClearPlayerPrefs()
        {
            UnityEditor.EditorPrefs.DeleteAll();
            UnityEngine.PlayerPrefs.DeleteAll();
        }
    }
}
